Bad Guys Just Wanna Have Fun
Some Rule Changes for Clerics
Because this is a somewhat abnormal campaign, and because you are playing “evil” or “monstrous” characters, the rules regarding how clerics work don’t make very much sense. Right now a cleric that is “evil” must channel negative energy and only negative energy, but this would preclude anyone in the party from playing a healing-centric cleric. So, for this campaign, at creation, you may choose whether or not your character channels positive or negative energy. This decision is permanent, and is justified in the following way: just because you’re “evil” doesn’t mean that directly hurting your enemies is the only way to go, you could just as well justify being an “evil healer” that helps “bad guys”.